Turn left and wall forward up to the railing. Click the power cable to detach it, then click the Water Repulsion device to pick it up. From the now-drained pool of water, pick up the adjustable keypad. Click the plug attached to the wire, and it will attach itself to the repulsion device. Click the large fuse and place it in the docket. Turn left to face the Water Repulsion Device. Walk forward as far as you can into the room with the marble pillars. ![]() Turn 180 degrees back to the now not-caved-in corridor. You will automatically (and intelligently) walk away from the blast. Examine the lighter in your inventory, then click it to light a flame. Turn right to face the caved-in corridor.Ĭlick the dynamite and place it on the caved-in rock. Turn 180 degrees, and walk forward as far as you can. ![]() Click the large fuse on top of the control cabinet to pick it up. Walk to the end of the alien corridor and turn right. Back out of the examine screen, and turn to face the circular frame.Ĭlick the wand in your inventory and use it on the holster on the left side of the circular frame. Click the purple pentagonal gemstone to pick it up. Pick up the whiskey bottle and click the cabinet to open it. Pick up the wand on the left side of the circular gate. Walk forward through the passageway, all the way up to the room with the circular frame. The lights in the passageway will now be on.īack away, turn left, walk forward and turn left again. Put the leyden jars on the table, then click the wires to connect them to it. Turn right, walk forward, turn left, and examine the wooden table with the wire leaning against it. Open the chest and take the woolen shirt, leyden jars, dynamite and lighter. Turn 180 degrees, and use the key on the locked chest. Turn left and pick up the brass key from the cot. Examine it to read through and get a few hints of what to do next. Pick up your leather journal from the table. If your curiosity kills you, than at least you'll know where your towel is, and that is a quite empowering feeling. There's a cool technology clash between the 19th century tools you have and the advanced alien world you interact with. You play a scientist who investigates the unknown by choice. Unlike many science fiction game, the player-human is not at the mercy of the larger world. Above all, Worldgate is a game of exploration: of stepping through doors without knowing where they lead, of connecting wires to objects and hoping they won't explode. Puzzles are generally of the "encounter mysterious machines, then figure out how they work" variety, which may frustrate the less gadgety minded of our audience, and there is little explicit plot. Combined with Buchanan's prodigious world-building talents, this make Worldgate an atmospheric piece of science fiction in an attractive package. ![]() The navigation problems noted by our charmingly handsome writer in the Freewill Cycle Volume 2 review are nowhere to be found, save for a little inventory muddling. His willingness to listen to and implement feedback from players is admirable, and the result is an upward trajectory of quality that one hopes will never be interrupted. In general, it's best to visit the options menu to customize your experience.Īnalysis: It has been fascinating to follow Buchanan as he develops his CHARM adventure game engine. Some objects can be adjusted or combined once examined in greater detail. Once an object is in your inventory, you may examine it by clicking its inspection icon in the lower right, or click to select it to use with an onscreen object. Click an object onscreen to examine, manipulate, or add it to your inventory. Using the or or clicking the arrows with the mouse, you'll turn left and right, and step forward and backward to navigate around the landscape. Worldgate is a new point-and-click adventure game by William Buchanan, developer of The Free Will Cycle series.Īt the start, you may choose whether to navigate by mouse or by keyboard, and whether to display direction arrows on-screen. Who made these devices? Are they safe to use? One thing is for sure, though: it's time to explore. But even more fascinating is the metal frame nearby, which, when powered in the proper way, opens up to reveal a corridor that can only be described as. The chamber holds a mysterious device, apparently capable of generating electricity from thin air. A scientific excavation discovers a perfectly spherical chamber fifty feet deep in solid rock.
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